Destructive Acts Serving Constructive Goals

Let’s say that the urges of the Play process compete with those of other processes, like Sleep:

destructiveness-play-in-control

If Sleep wrests control, then perhaps a Wrecker-process urge, previously constrained and now freed from Play’s constraint, need only persist for one more kick to gain the satisfaction of a final crash:

destructiveness-sleep-in-control

This destructiveness may seem senseless, but it may serve to communicate frustration at the loss of a goal, and to serve constructive goals by leaving fewer problems to be solved – the kick may leave a mess “outside”, yet it may tidy the process orchestration.

It isn’t true that when Sleep starts, Play must quit and all its agents have to cease. A mind can “go to bed, yet still build towers in its head.”

This post was adapted from a note sent to my email list on Machine-Centric Science.
I'd love for you to subscribe.