Made as simple as possible, but not simpler.
Agents and Hierarchies
Designing any society, be it human or computational, involves decisions like these:
The Principle of Noncompromise
The longer an internal conflict persists among an agent’s subordinates, the weaker becomes that agent’s status among its own competitors.
Migrating Conflicts Between Agents to Higher Levels
Many children not only like to build, they also like to knock things down – to hear the complicated noises and watch so many things move at once.
Are People Machines?
Are people machines? “Everyone knows that machines can behave only in lifeless, mechanical ways.